Played on PS Vita
Proteus is a weird experience all around, and that’s not a good thing.
Maybe it’s all lost on me, but the concept of Proteus never really gelled with me. The game consists of a randomly generated island, and you’re left to explore it and all it’s bright colors. There’s no objectives, no interactions to be had, nothing to do but wander around. A day and night cycle exists, and once you reach the first night you’re able to jump forward in time to the next season. By the end of the game you’ll have experienced Spring, Summer, Fall, and Winter.
I use experience loosely, since there really is nothing to experience. I get the sense that the game is supposed to be relaxing and euphoric, along the lines of Flower, but it never really achieves that. The graphics are pixelated, and I guess that might do it for some people, but they just come off like a half-assed Minecraft rip off. The music is nice and soothing, but as you move around, the sound effects of the world and animals really pull you out of the game.
The game also has some odd quirks to it, none of which are good. I had the game glitch out on me several times, whether it was getting trapped in clouds or trapped in the geometry, and had to quit the game. Given that it randomly generates the world each time, you have to start over at Spring again. The first time it happened, it wasted about 45 minutes of my time. Trophies for the game are also the dumbest I’ve ever seen, with three of the ten being hidden for no reason, and the rest having the most obscure descriptions. There’s no way to get most of the trophies without a guide of some form.
Proteus is free on PS+ this month for PS3 and Vita, so naturally you should download it and give it a try. Maybe you’ll like it, but I really did not.